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๐ป ** Testing Nvidia's RTX Mega Geometry tech โ VRAM-reducing tech a leap forward for path-traced rendering **
We took Nvidia's RTX Mega Geometry technology through a series of tests in Alan Wake 2 and the RTX Bonsai Diorama Demo to see how this tech reduces VRAM consumption and eliminates visual artifacts, thus helping pave the way to photorealistic real-time graphics.
๐ https://www.tomshardware.com/pc-components/gpus/testing-nvidias-rtx-mega-geometry-tech-vram-reducing-tech-a-leap-forward-for-path-traced-rendering
#tech #news
We took Nvidia's RTX Mega Geometry technology through a series of tests in Alan Wake 2 and the RTX Bonsai Diorama Demo to see how this tech reduces VRAM consumption and eliminates visual artifacts, thus helping pave the way to photorealistic real-time graphics.
๐ https://www.tomshardware.com/pc-components/gpus/testing-nvidias-rtx-mega-geometry-tech-vram-reducing-tech-a-leap-forward-for-path-traced-rendering
#tech #news